Role playing was fun, and as I recall parties - I always regret the focus on fighting and conflicts in those games. There was 6 attributes as I recall for a character (Strenght, Intelligence, Wisdom, Dexterity, Constitution and Charisma).
But after a few campaign, any player would see that the most important of attributes was Strength and hit points, basically, making your character a Tank.
The main reason I think, was that since many players were teenager geeks, there was a fascination for being a strong barbarian, playing actually the bully that the player would fear in real life in school.
Playing a magic-user wasn't really fun, since there was a little chance to survive any fight - with only a few hit-points (a d4?!) and one spell, when level 1 - playing a cleric was a nice alternative, curing wounds, and playing the ambulance for the group was a good supporting job - but the fun, was to play the barbarian.
Maybe that's because of the Frazetta's portrayal of Conan, the idea of a brute entering a rage and a live berserk fury... Heck yeah, it was epic.
Now when a relatively smart person would play a barbarian, the berserker would be relatively smart and even if the "intelligent attribute" score was low ; he would behave smartly, the only disadvantage was that his number of spoken language would be lower ; which was completely ignore in many situation since we assumed in the heat of a party that everybody would speak "common".
Same for wisdom, if the player wasn't a complete tool, he would act wisely even if his score in Wisdom was low, the only penalty was for the saving-throw ... meaning little consequences as well.
The spiritual development of a character was negligible - only pure strength was of importance, paradoxically ...
Now there would have been a lot of fun, developing system of healing, spiritual conflicts, psychological challenges, and emotional rescue. Imagine that for a moment.
Hucha Mikhuy: "Theory: What is energy? What is energy healing?
What energy is worked with? Hucha and sami. Kawsay pacha is “the cosmos of living energy… it is comprised of only two basic energies: sami, which is light or refined energy, and hucha, which is heavy or dense energy.” (Wilcox, 30) “Sami suffuses the natural world, animating all living beings and imparting ‘power’ to natural objects and places where it accumulates. The more sami we incorporate into our energy body, the more effortlessly and fully we live in harmony and well-being with others and the natural world. Hucha, in contrast, is heavy energy, and it is created by human beings. Hucha manifests because we do not live in perfect ayni – reciprocity – with the kawsay pacha.” (Wilcox, 30-1)"
But after a few campaign, any player would see that the most important of attributes was Strength and hit points, basically, making your character a Tank.
The main reason I think, was that since many players were teenager geeks, there was a fascination for being a strong barbarian, playing actually the bully that the player would fear in real life in school.
Playing a magic-user wasn't really fun, since there was a little chance to survive any fight - with only a few hit-points (a d4?!) and one spell, when level 1 - playing a cleric was a nice alternative, curing wounds, and playing the ambulance for the group was a good supporting job - but the fun, was to play the barbarian.
Maybe that's because of the Frazetta's portrayal of Conan, the idea of a brute entering a rage and a live berserk fury... Heck yeah, it was epic.
Now when a relatively smart person would play a barbarian, the berserker would be relatively smart and even if the "intelligent attribute" score was low ; he would behave smartly, the only disadvantage was that his number of spoken language would be lower ; which was completely ignore in many situation since we assumed in the heat of a party that everybody would speak "common".
Same for wisdom, if the player wasn't a complete tool, he would act wisely even if his score in Wisdom was low, the only penalty was for the saving-throw ... meaning little consequences as well.
The spiritual development of a character was negligible - only pure strength was of importance, paradoxically ...
Now there would have been a lot of fun, developing system of healing, spiritual conflicts, psychological challenges, and emotional rescue. Imagine that for a moment.
Hucha Mikhuy: "Theory: What is energy? What is energy healing?
What energy is worked with? Hucha and sami. Kawsay pacha is “the cosmos of living energy… it is comprised of only two basic energies: sami, which is light or refined energy, and hucha, which is heavy or dense energy.” (Wilcox, 30) “Sami suffuses the natural world, animating all living beings and imparting ‘power’ to natural objects and places where it accumulates. The more sami we incorporate into our energy body, the more effortlessly and fully we live in harmony and well-being with others and the natural world. Hucha, in contrast, is heavy energy, and it is created by human beings. Hucha manifests because we do not live in perfect ayni – reciprocity – with the kawsay pacha.” (Wilcox, 30-1)"
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