Tuesday, October 25, 2011

Alignment

Another dimension of the characters played in Role playing (Advanced Dungeon and Dragons AD&D) after his 6 attributes, was his "alignment" ... another puzzle for us (geek) back in the 80s. We had there a moral code associated with the character we played (Paladin being as I remember Lawful Good).

But intrinsically we would mostly play a Neutral character the same way - we would play a Good one, or a bad one, since as a kid we wouldn't really understand those concepts. Except maybe from the movies on TV that were really basic. Anyway, most of the scenarios or campaign we played at the time were about meeting in a tavern, find a quest, found a cave, a castle or a dungeons and enter then fight goblins, vampires and whatever we meet there. There was little or no place for moral dilemma.

So basically good guy looking-good (the paladin had to score 17 for Charisma) unselfish and brave and the ugly bad guy only interested by money, greed or revenge but was a coward  and usually scary.

Later I wondered why Evil existed in the first place, and I received this answer from another player "because otherwise we wouldn't have any adventures to play, you silly!"

And that's when life was simple, you now like back in the old days of Lawrence Harley.

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